FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

mimic behavior

 
Post new topic   Reply to topic    blastcode.com Forum Index -> BlastCode
View previous topic :: View next topic  
Author Message
clm



Joined: 30 Apr 2008
Posts: 12

PostPosted: Sun Sep 14, 2008 8:30 pm    Post subject: mimic behavior Reply with quote

Hello everyone,
is there a way to get the same simulation ( or almost the same ! ) by using glue object ??

Lets say I have a house to explode with a specific pattern.
1) I create a nurb surface that represent the house
2) I create specific shatter maps in photoshop
3) I sim and tweak... everything looks cool !
4) I create the polygon house broken.
5) I glue the pieces to my nurb control surface ...
...and from there, it's a new challenge to get the same simulation !!!

is there something I can do to tell Blascode to mimic the sim ?
something like : snap the glued objects to the nearest particles ??

Thx for your time,
Clm
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    blastcode.com Forum Index -> BlastCode All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group
Blast Code, Inc. (c) Copyright 2006
Terms of Use | Privacy Statement