FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

rigid bodies and/or demolition

 
Post new topic   Reply to topic    blastcode.com Forum Index -> BlastCode
View previous topic :: View next topic  
Author Message
mayanic



Joined: 13 Feb 2010
Posts: 8

PostPosted: Sat Feb 13, 2010 9:58 am    Post subject: rigid bodies and/or demolition Reply with quote

hi,
perhaps someone can help me . . .

I try to shatter a falling rigidBody sphere. Therefore I created a rb-solver within blastcode but as soon i turned my control object to a rb I can't attach an exploder and vice versa.

does anyone know a straight foreward way to achieve this within blastcode - or do you have to cheat and use maya standard rigidBodies and constrain the blastCodeObjects to them i. e.?!


It's a pitty that there is no tutorial how to shatter the glass (pics in the gallery) on the net Sad

best regards
________
buy glass bong
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    blastcode.com Forum Index -> BlastCode All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group
Blast Code, Inc. (c) Copyright 2006
Terms of Use | Privacy Statement