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vfxmorley



Joined: 10 Aug 2010
Posts: 1

PostPosted: Tue Aug 10, 2010 12:27 am    Post subject: blastcode and OSX Reply with quote

Hi There.

I understand the PhysX solver is not available for the mac yet... so in this case where i cant use the built in ground plane flag, how do i get collisions to work properly.

I can see that some objects are picked up by the collision but most pass through. Im guessing its a sub sampling time issue but im not sure where to tweek this setting.

any help would be great
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capital
Site Admin


Joined: 04 Nov 2005
Posts: 342

PostPosted: Wed Aug 11, 2010 5:27 pm    Post subject: Reply with quote

I assume you are using ver. 1.7 with the bullet solver. Use the terrain stand in option for ground planes.

You can fine tune the solve by adjusting the MaxSubSteps to something very large and than bringing down the MaxTimeStep

Hope this helps.

Jim
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