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Rigid Body Collision passing some objects through....

 
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grimepoch



Joined: 20 Nov 2010
Posts: 3

PostPosted: Sat Nov 20, 2010 3:05 am    Post subject: Rigid Body Collision passing some objects through.... Reply with quote

I've created a ground plane out of a poly surface and set it to be a rigid body through the BlastCode menu item.

When my debris hits it, some of the pieces pass right through while others collide correctly. And these are pieces right next to each other that are doing this.

What could I be doing wrong?

Rick
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grimepoch



Joined: 20 Nov 2010
Posts: 3

PostPosted: Sat Nov 20, 2010 4:56 pm    Post subject: Reply with quote

I figured it out, under the BxSolv I needed to set the Max Time Step to be something smaller. Once I did this, the pieces did not pass through the object anymore and worked as expected!
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