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Modifing damageObject and reconecting to a new refDamage

 
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neuropixels



Joined: 16 Jul 2008
Posts: 2

PostPosted: Wed Jul 16, 2008 8:59 pm    Post subject: Modifing damageObject and reconecting to a new refDamage Reply with quote

Hi guys I'm newbie in the forum...

I made some minimal adjustment in my damage object adding edge loops (because the slab creation wasn`t as exact as my control nurbs surface). The shape is an old tower building.
Now... I would need to make a new reference damage object so my new refDamageShape is copy of the DamageShape that I've modified earlier.
The problem is that I couldn`t find a way to connect the output of my refDamageShape (refDamageShape1.message) to the input of my DamageShape (DamageShape1.referenceObject). Those connection doesnt exist in my connection editor.
I Hope my explanation will be clear.

Any clues? It is a logical approach to do modifications? I hope so.
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